Fractal terrain generation with the diamond-square algorithm
Usage
flsgen_terrain(
  width,
  height,
  roughness = 0.5,
  x = 0,
  y = 0,
  resolution = 1e-04,
  epsg = "EPSG:4326"
)Arguments
- width
 Width (in pixels) of output raster
- height
 Height (in pixels) of output raster
- roughness
 Roughness factor (or H), between 0 and 1
- x
 X position (geographical coordinates) of the top-left output raster pixel
- y
 Y position (geographical coordinates) of the top-left output raster pixel
- resolution
 Spatial resolution (geographical units) of the output raster (i.e. pixel dimension)
- epsg
 EPSG identifier of the output projection
